Posts made in March, 2015

World of Warcraft as religious experience

Posted by on Mar 10, 2015 in guides

How much of what we do in World of Warcraft matters, and how much does it matter? Can one be said to be engaging in a spiritual or religious experience when we play the game? Robert Geraci would seem to think we can at least start talking about that. Dr. Geraci is a professor of religious studies at Manhattan College, and his new book is about the interaction between the virtual worlds we inhabit (his current book discusses World of Warcraft and Second Life) and our inner lives. Dr. Geraci seems to be using WoW as a means to explore how we approach life itself, and how we wow or can interact with it fundamentally in the same way we do our day to day, walking about lives.

it’s just about virtual reality – in particular, virtual reality experiences that millions of people are seeking out. From a religious perspective, people are making their lives rich and meaningful and interesting in these virtual worlds.The grant project was to expand on that and say, ‘Ok, in what other ways are virtual worlds meaningful for their participants?

The idea that what we do in game has an impact on our lives seems pretty irrefutable — Dr. Geraci mentions how we make friendships in game that are as real to us as any we make outside of it (indeed, many in-game friendships quickly transcend the game they started in) and he discusses how the game presents concepts of morality, good vs. evil, environmentalism and so on. One could go further with his argument — the nature of in-game interaction presents a kind of meta-contextual exploration of good social behavior, ultimately. The idea that ‘it’s just a game’ vs. those that argue game or not, you’re playing with real people for stakes that matter to them and how you behave in that situation has an impact. In other words, the evolution of in-game morality isn’t limited merely to the game’s storylines, but the players themselves develop a code of conduct, mores that govern and shape their behavior. Concepts like ninja-looting, PuG etiquette and how to navigate guild social structures are all part and parcel of the game, but they’re not narrative focused — the community evolves these standards itself.

To my mind, any discussion of MMO spaces as religious experiences has to take these kinds of issues to heart. It’s not the game, ultimately, that provides much (if any) real spiritual value. It’s the evolving consensus between players – the discussion of what is and isn’t of value, the behaviors chosen, the direction of the internal zeitgeist of the experience. If we’re discussing the investment of meaning into these experiences, it is almost always the players who make that investment. All the game itself can do is give them a framework on which to hang these connections.

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Diablo 3 Inferno Grinding Information Acquire Rare metal regarding Spot 1. 0. 7

Posted by on Mar 10, 2015 in guides

 

Diablo 3 Inferno just isn’t an easy task to farmville farm. Focusing on how to be able to combat when to perform is critical regarding accomplishment. Do you need several suggestions to steer clear of speedy perish inside inferno? The following diablohome offer intelligent and also risk-free solution to make it through inferno. You need to these regarding guide to acquire adequate diablo 3 rare metal regarding on its way spot 1. 0. 7.

Battle
1. Shift slowly and gradually and also take enemies with highest array once you can easily.
2. Will have an individual a getaway course and also way regarding kiting enemies.
3. Snares and also stunss are usually crucial for the tactical even though they’ve got any significantly reduced period inside Inferno compared to the some other troubles.
some. By no means kite enemies returning to any gate or perhaps waypoint if they might become looking forward to the go back right now there.
4. Unusual and also Winner enemies have got enrage timers hence you can not kite these consistently.

Gearing Upwards
1. Resists and also Shield generally boost survivability.
2. Simply by looking into the particular Inferno numbers site regarding information regarding just what tactical numbers and also inside just what sums to be able to collection regarding Inferno.
3. Acquire Movements Velocity on your own boot styles due to the fact inferno mobs shift more quickly as compared to some other problems ranges and also Movements Velocity tends to make kiting much simpler.
some. Usually do not collection Injury to Life stat, which can be not necessarily well worth making use of together with simply 20% since successful inside Inferno. Living about Struck and also Living Regeneration are usually 100% successful inside Inferno and also boost the survivability.
4. Constantly get yourself a helm using a plug and also utilize a great Amethyst (% Life) regarding further advancement articles.

Test your better to be able to make it through once you commence fresh work, and also increase injury driven products and also expertise slowly and gradually when you learn to farmville farm the existing work regarding products. Each and every work declines fresh things which you’ll want to promote regarding d3 rare metal and also boosts monster’s stage. The issue regarding inferno boosts together with each and every work.

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Get Ready—Camera Changes Are Coming!

Posted by on Mar 10, 2015 in guides

 

I’m Branden Gee, one of the gameplay programmers working on Guild Wars 2, and I’m excited to announce a bunch of new changes and features for the camera system that Ryan Diedrich, Joel Helmich, and I have been working on. Now, before we get carried away talking about some of this cool new tech we’ve been developing, I’d like to answer the two questions I’m sure you are going to scour this blog post to find.
Yes, we are adding a first-person camera view.
Yes, we are adding an option to adjust the field of view.
But there is a whole lot more coming to the camera options in March. In addition to the first-person camera and field-of-view options, we’ll be adding better control over the camera’s positional offsets, a solution to camera snapping, and other features that you can read about below.
The Position slider—which was previously responsible for offsetting the camera to the left or right of your character as well as slightly adjusting the height of the camera—has been split off into two different options: Horizontal Position and Vertical Position.
The Horizontal Position slider will offset the camera to the left or right. You can use this to create an over-the-shoulder view that keeps the center of the screen clear.
The Vertical Position slider is a little more complicated. This option sets the maximum camera height when the camera is at maximum distance from the character. The actual camera height will adjust with the zoom level to ensure that your character is always on the screen.
A new feature we’re excited about is something we’re calling Collision Sensitivity. We’ve all been there—you’re running along, happily dispatching ambient rabbits, when suddenly a small tree comes between your camera and your character, causing the camera to snap in very close and completely ruin your immersion. Well, we fixed this! When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between your character and your camera before the camera snaps in. When this feature ships, it will be automatically enabled in your camera options; if you’d like to disable this new functionality, simply move the slider all the way to the left and the old functionality will be restored.
When planning out these features, we delved through your feedback on the forums for extra improvements we could add to the camera. Because of this, the Zoom Sensitivity feature was added. It adjusts how many mouse-wheel clicks it takes to zoom fully in or out. Moving this slider to the left will cause the zoom level to change in smaller increments, meaning you’ll need to roll your mouse wheel 42 clicks to fully zoom, compared to the usual 7 clicks when the slider is set to the right.
A much requested feature, the Field of View slider is a setting that will allow you to adjust how much can be seen in the game world. Moving the slider left will shrink the field of view, and moving it right will make it larger. As an example, for those of you playing the game using multiple monitors, lowering the field of view should help with the fish-eye effect you may be experiencing.
When the Enable First-Person Camera feature is enabled, zooming in all the way will put the camera in first-person view. You can use the first-person camera mode while standing in place, walking, running, jumping, playing PvP, or at any other time. There aren’t any restrictions for when and where the first-person view can be used, so enjoy it whenever you like. We’re looking forward to seeing the beautiful screenshots that you’re going to be taking!
Under the hood, we’re also changing which part of your character the camera focuses on. No matter your race or size, the camera will now focus on your character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. We understand that for some of you this could potentially make things like jumping puzzles a bit more difficult. To counteract this, we have added the Adjust Camera to Character Height toggle. When it is unchecked, the camera will move to a consistent position above your character’s feet, regardless of how big or small your character may be.
With all of these changes coming to the camera, we realize that things could get a tad overwhelming. To ensure that you never get stuck in a camera configuration you don’t like, we’ve added a handy button called Restore Defaults that, as you might guess, resets your camera settings to defaults. The Restore Defaults button will only affect your camera settings and should help you navigate this new camera experience.
We really hope you find these new options and functionalities helpful as you enjoy the world of Tyria. We certainly know we’re excited for them!

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